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The company initially created expansions for the Valve Corporation game Half-Lifethen ported that game and others to console platforms. In Gearbox launched its first independent set of games, Brothers in Armson console and mobile devices.
It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series Borderlands was released inand by had sold over 26 rpf copies. The company also owns the gwarshift property of Duke Nukem and Homeworld. Gearbox Software was founded on February 16,  by five members of the content team from the defunct developer Rebel Boat Rocker: They started with developing expansions to Valve Software ‘s Half-Life.
Porting Half-Life to console platforms each with new game content followed, building the company’s experience in console game-making, in addition to enhancing and building upon the successful Counter-Strike branch of the Half-Life franchise. Branching out to other publishers, they pursued additional port work, each game being released with additional content, but this time from console to PC.
Combat Evolvedforging new publisher relationships with Activision and Microsoft Game Studios respectively.
Gearbox Software – Wikipedia
Nightfire for Electronic Artsalso occurred during the company’s initial 5-year period. Inthey launched an original property of their creation, Brothers in Armswith the release of Brothers in Arms: Later that year a sequel, Brothers in Arms: Earned in Bloodwas launched. In Brothers in Arms: Hell’s Highway was released. In June3D Realms sued Gearbox for unpaid royalties.
In JulyGearbox announced plans to rerelease Homeworld and Homeworld 2 in high definition for modern PC platforms, in addition to making it available through digital distributors. In FebruaryGearbox filed a lawsuit against 3D Realms for attempting to make another Duke Nukem game without the consent of the company. In JulyRandy Pitchford formally contested the Aliens: Colonial Marines class action lawsuit stating the game had cost them millions of their own money and the advertising was solely the fault of the publisher.
InSega announced its license of the Aliens franchise and a development deal with Gearbox Software to create Aliens: Also inGearbox Software’s CEO Randy Pitchford announced that the company was working on yet another major unannounced title, hinting that it was “huge”. The team worked on the game in their own homes before Gearbox Software decided to collaborate. In JuneDuke Nukem Forever was released and received negative critical reception on release, with most of the criticism directed towards the unfinished, rushed state of the game.
In Februaryan anonymous source reported to Destructoid that Gearbox had been taking people and resources off Aliens: Colonial Marines to put them to work on Borderlands and Duke Nukem Foreverand yet was still collecting full payments from Sega as if they were working on Aliens: When Sega discovered this misconduct they canceled Colonial Marineswhich led to the game’s protracted development; “At some point inSega temporarily pulled the plug on the game [ This led to the round of layoffs at Gearbox in late The game drew additional controversy due to the accusations that much of the game’s development was not by Gearbox Software, but was outsourced to other developers in order to compensate for mismanagement on behalf of Gearbox.
While Sega initially denied that any such outsourcing occurred, sources claimed that developers Demiurge Studios and Nerve Software were responsible for the game’s downloadable contentwhile TimeGate Studios was responsible for the majority of the game’s campaign, and were unable to create the planned Beta version on schedule despite several delays.
This caused the game to be rushed through redesigns, certification and shipping, despite being in a largely unfinished state. Colonial Marines by showing demos at trade shows, such as PAX and E3that did not accurately represent the final product. A motion for preliminary approval of the class settlement was pending as of January Gearbox has not agreed to settle, and the plaintiffs continue to litigate claims against the company.
On April 5,Sega confirmed that the Wii U port of the game was cancelled due to poor reception of the Xbox and PlayStation 3 versions of the game. In Mayit was reported that TimeGate Studios filed for chapter 11 bankruptcy. In Decemberit was reported that Gearbox is opening a second development studio in Quebec City, Canada. The team will grow to at least and that it will develop original AAA titles. Gearbox has developed a total of six games in the Half-Life series: Decay ; they also did a large amount of work on both the retail release of Counter-Strike and the main portion of Counter-Strike: During their fourth year, Gearbox began working on their first independently owned game: Road to Hill The sequel, Brothers in Arms: Earned in Bloodfollowed seven months later.
The series was published by Ubisoftwho supported both games with PlayStation 2 versions, and later worked with them to develop Brothers in Arms games for portable systems mobile phonesPlayStation Portable and Nintendo DS and the Wii home console. InGearbox licensed the Unreal Engine 3 from Epic Gamesto replace the Unreal Engine 2 technology used in previous games, and grew its internal development teams to handle the demands of next-generation technology and content.
Hell’s Highway was the first new title to be announced, continuing the company’s flagship franchise. Hell’s Highway was launched in September Bythe franchise also spun off a comic book series, a two-part television documentary, a line of action figures, and a novelization and non-fiction history book. After the completion of Brothers in Arms: Earned in BloodGearbox began working on their second original game, Borderlands.
First revealed in the September issue of Game InformerBorderlands was described as ” Mad Max meets Diablo “, and its first-person shooter -meets- role-playing gameplay was revealed, along with screenshots of the early art style and the first three playable characters.
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In earlyit was revealed in PC Gamer magazine that they had changed the graphical style and added the fourth player character. Released inBorderlands is billed as a “role-playing shooter” a first-person shooter with role-playing elements. Following the unexpected  success of the first Borderlandswhich sold between three  to four-and-a-half million copies since release,  creative director Mike Neumann stated that there was a chance of a Borderlands 2 being created, adding that the decision “seems like a no-brainer.
The first look at the game was shown at Gamescomand an extensive preview was included in the September edition of Game Informer magazine, with Borderlands 2 being the cover story.
The game was released on September 18, in North America and was released on September 21, internationally. At the Penny Arcade Expo on September 3,it was announced that development of the long-awaited Duke Nukem Forever will be continued by Gearbox after the project was abandoned by 3D Realms after 12 years, with Gearbox purchasing the intellectual property of the franchise.
Schreiber created a test map to give an idea of what it may look like, which he took screenshots of and posted on the Gearbox forums. Shortly after posting the screenshots the images and the project made their way to various gaming sites causing a small buzz within the gaming community. Schreiber proceeded to contact 3D Realms. The screenshots for the project were enough to convince Scott Miller to a certain degree about the project, but the game would need Take Two’s permission for it to happen.
Schreiber again contacted Gearbox, hoping they would have a better relationship with Take Two than 3D Realms. Gearbox was interested in helping the project and Schreiber was eventually granted a “personal non-commercial license” to Duke Nukem.
Having received permission to proceed, Schreiber announced the game on October 13,under the name Duke Nukem Next-Genrevealing he had set up a small team to work with.
It was also stated the game would be based on the Unreal Engine 3 and would not require any other game for it to run. On November 4,the game was renamed to Gearrshift Nukem 3D: The game has been put on an indefinite hold as of September 24,pending the resolution of differences between the Garshift Entertainment team and Gearbox Software due to ambiguity on whether or not the finished product would actually be allowed to see release. Gearsuift July 15, Gearbox confirmed that a new Duke Nukem was in development and that concept images have been made.
The game includes new levels developed in conjunction with some of the original developers, re-recorded lines by original Duke voice actor Jon St.
Johnand new music from original composer Lee Jackson. It was released on October 11, Released in MayBattleborn is a cooperative first-person shooter video game with multiplayer online gearshjft arena MOBA elements.
It takes place in a space fantasy setting where multiple races contest possession of the universe’s last star.
Inthey partnered with Dell and Intel to provide development computer systems and technology for their studio. In Junethey purchased a Moven motion capture system gwarshift uses non-optical intertia technology, to augment their existing Vicon optical motion capture system becoming one of the few independent developers with two in-house motion capture capabilities. In Februaryit was announced that they had licensed NaturalMotion ‘s Morpheme software.
Shifter – Wikipedia
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Archived from the original on July 15, The Wall Street Journal. Archived from the original on October 21, Archived from the original on February 29,